Lay intel threads to tag vault glyphs, identify stalkers, and reach the gate before the dark closes in.
grid isometric turn-based
Spend a small budget to raise and lower pillars, then climb one step at a time.
grid elevation isometric
Facing cones catch. Floors stay open. Reach the exit without being seen.
grid stealth vision
Lay roads for one carrier. Cast embers that crawl one hex per turn. Deliver stock before the outpost burns.
hex logistics trajectory
Raise the bridge. Climb one step at a time. The whole 5×5 terrace stays on screen.
Tip the die. The face that lands stains the cell.
grid die color
The lamp shows the pad and wakes the relay.
grid light signal
Light the door. The same light leads the watcher.
grid light deterministic-step
Read the digits. The threats take a step.
grid deduction deterministic-step
Paint three cells inside the ring. The patch strikes once.
grid adjacency deterministic-combat
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