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52 posts tagged with html5
Kindlemarch — Light the Hollows, Hold the Hearth
A turn-based beacon war. The Gloom shows where it will strike next. Kindle one beacon, march once, and light every hollow before the nights run out.
turn-based area-control enemy-intent
Stakehold — Hold the Light, Every Stake Counts
Drive stakes between the cells of a dark moor until no shade can reach a lantern. You get exactly as many stakes as the hold needs, and not one more.
Strata Relay
Pulse a tiny isometric landscape until a luminous signal crosses its shifting strata.
Primordia — Start With Nothing, Evolve the Pool
The pool starts empty. Tap a cell and it evolves with its four neighbours, from spore to bloom to crest. Grow the exact pattern of life shown in the goal.
Crownfold — Rotate the Citadel, Reach the Crown
Rotate a tower of luminous terraces and restore one continuous path from the cloud garden to its crown.
Echo March
Write one tiny command tape and guide every survey drone across a luminous voxel archipelago.
Neural Circuit
Tune positive and negative weights, trace each pulse, and make the neural circuit explain its target.
Darkwaar
Browse the Darkwaar collection and launch any game from one place.